Monday, January 20, 2014

Introduction to the blog


Explaining the project on paper is something I always hesitated to do. As it is a massive project concerning and involving literally every aspect of humanity, the universe, philosophy, and so on, I’ve decided to make a lighter and more casual presentation for the public; the blogs.

Yes, blogs.

3 of them.

For the introduction, I’ll start not with the project, but more on how the blog is arranged, what each blog contains, how to understand some of my *cough*profound*cough* terminologies, and what to do if, somewhere in the middle of the writings, you just have no idea what you’re reading about anymore.

If some of this writing sounds like a joke, it’s not. I mean everything I say and I’m very serious about everything. The names and terms I use may be weird, but every one of them has a reason why I call them that. Some even have several reasons.

If you happen to laugh at something here anyways, that’s probably when you have no idea what I’m talking about anymore. Close the blog, play some games, go out and go have some drink. Hopefully things will look different when you come back(but hopefully not too different).
If even after you did all that, you still find something funny here, then you probably drank a little bit too much. Hopefully this blog can also help get rid of your drinking issues.


This project has several main intentions; one of them is, basically, to save the world. So before I go on talking about how to follow this blog, I should point out that you won’t find too much insight relating to personal benefit-focused stuffs. Basically this is the complete opposite of what you get in business class(but business oriented people may still be inspired by something from here). If you have no slightest intention in saving the world, or thinks the world is fine as it is, then feel free to close the blog.

In relation to saving the world, I will also not point out too much of the world’s problems, since I assume those who intends to save the world already has some picture of what needs to be acted upon. In general, I also try to avoid talking about existing problems in detail, because what most people know about specific cases are often already a product of people’s biased opinions. Also, detailed discussions of any problem or conflict requires an expert(which I am not) and accurate facts(which I often lack). There’s Google for that. This is also not a blog about who’s more accurate than who(comparing conspiracy theories and whatnot), but more about what could be done if a certain understanding of the problem is indeed the case.

The Godplay has 3 basic components; the Philosophy, the Creativity, and the Projection, which explains why I feel the need to make 3 separate blogs covering each aspect of the project. I don’t think understanding the project can be done after only reading a blog entry or two. It still took in total of almost a hundred hours to explain it to someone, in person(which is the only way I’ve been spreading the idea around to people so far). If something you read makes no sense to you, pray that it’ll be explained further on the next post. I knew the best way to share the idea is interactively, so having to write these down and expect people to grasp it just from a 1-way mean of communication will be a challenge.

So let’s start with the general breakdown.
  1. The Philosophy – The first blog. The blog you’re currently reading. It is where most of the topics that will show up within the project will be discussed. It can be related to psychology, economy, art, or anything, really. Some of these will probably be already familiar to you, some might not. To be honest, I have no way to tell if the things I’ll be writing here will be a breakthrough or just some same old stuff. But that’s not the point. If I put it here, it means it’s related to the Godplay approach of viewing human’s problems and questions.
  2. The Creativity – After a few readings, I’ll eventually reach the point where I choose game as my media of choice for the project. This one will be the technical one, and I’m hoping it’ll interest fellow game designers, storywriters, coders, musicians, and artists in general. This part will talk about things such as how the design of a character is, what plot should drive the story, how much agility and intelligence does the player get when consuming a ginger bread, and so on(and most often about gameplay, story, and characterization) Most of the progress of the game will also be mentioned here(that is, if I can allocate enough time to work on it, as the whole project is non-profit).
  3. The Projection – Within the project, there is a story. Just like the story of Genesis, Abraham, and Jesus in the Bible, or Luffy’s quest to find the world’s treasure in One Piece; whether these stories are really real or not is not the important point. What matters is the message, morals, characters, plots, and generally, how awesome the story is. Under the name ‘Raziel’ the archangel, it tells about himself within the story, and the fictional world in which he exists.

This blog is not the project. The blog only tells about the project(including #3, because there is also a project called Godplay, in-story).

Throughout the blog, you’ll find several new terms and definitions. Since I don’t take economy, business, biology, yoga major, or anything besides game design, some of the terms I use will be made-up. Sometimes I’ll even capitalize certain nouns, and treat it as if it is something sentient, like Life, Idea, and Connection. Most of the usage of these abnormal capitalizations as a term can be found in #3, and a bit less frequent in #2 when the creation of such game object/entity is being discussed.

Lastly, none of the things I write here are definite facts. Whatever ideas or inventions that may be sparked by something from this blog are free to use by everyone. Whatever I mention here are not definitely original anyways, but if it gets mentioned in #1, I’ll definitely make it appear in-story. If you want to use anything after reading it here, go ahead. If you want to copyright it, it’s none of my business either. That won’t stop me from using it for this project. Copyright will be one of the issue I’ll be discussing, and this project’s design, by itself, operates beyond the idea of copyright, property, and profit-oriented projects anyways, so I have absolutely no problem if people take ideas from this project for their own use(if I indeed originally came up with them, that is).

In closing: this project is seriously serious. It’s “let’s make a new religion”-serious. But I’m not telling you to seriously take it and follow it. This project, no matter how grand of a scale the topic it deals with, and how real it can later be applied to, is Fictional. Imaginative. Artistic. You might have an idea what I’m talking about, but trust me, you haven’t. Not yet. Just remember that last underlined part. That statement will go a long, long way.

Have you been following? We haven’t even started walking.

Are you ready?

-d

2/12/13

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